Mini Verlet Engine 1000 Circles

There you go for 1000 circles with 5 collision solvings for each frame. Collision detection and response are much simpler for circles... It's the same as the previous sketch : mouse pointer = repulsion 'g' = gravity 'a' = attraction to the center of the canvas
e.g., mouse, keyboard
e.g., visualization, fractal, mouse
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  • verlet025
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