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float y1 = 100;
float y2 = 100;
float y3 = 100;
float y4 = 100;
float x1 = 300;
float x2 = 300;
float x3 = 300;
float x4 = 300;
float z1 = random(200)+200;
float z2 = random(200)+200;
float z3 = random(200)+200;
float z4 = random(200)+200;
void setup(){
size(400,400);
}
void draw(){
background(0);
frameRate(30);
//Cyan
stroke(55,255,255);
strokeWeight(4);
line(0,y2, 200,y1);
line(0,y4, 200,y3);
line(0,y1, 200,y3);
line(0,y2, 200,y4);
//Red
stroke(200,0,0);
line(0,y1, 200,y2);
line(0,y3, 200,y4);
line(0,y1, 200,y4);
line(0,y2, 200,y3);
//Red-Cyan Variables
y1 = y1+random(20)-10;
y2 = y2+random(20)-10;
y3 = y3+random(20)-10;
y4 = y4+random(20)-10;
if(y1>200){
y1=200;}
if(y1<0){
y1=0;}
if(y2>200){
y2=200;}
if(y2<0){
y2=0;}
if(y3>200){
y3=200;}
if(y3<0){
y3=0;}
if(y4>200){
y4=200;}
if(y4<0){
y4=0;}
//Yellow
stroke(255,255,55);
line(x2,0, x1,200);
line(x4,0, x3,200);
line(x1,0, x3,200);
line(x2,0, x4,200);
line(x1-200,200, x2-200,400);
line(x3-200,200, x4-200,400);
line(x1-200,200, x4-200,400);
line(x2-200,200, x3-200,400);
//Blue
stroke(0,0,255);
line(x1,0, x2,200);
line(x3,0, x4,200);
line(x1,0, x4,200);
line(x2,0, x3,200);
line(x2-200,200, x1-200,400);
line(x4-200,200, x3-200,400);
line(x1-200,200, x3-200,400);
line(x2-200,200, x4-200,400);
//Blue-Yellow Variables
x1 = x1+random(20)-10;
x2 = x2+random(20)-10;
x3 = x3+random(20)-10;
x4 = x4+random(20)-10;
if(x1>400){
x1=400;}
if(x1<200){
x1=200;}
if(x2>400){
x2=400;}
if(x2<200){
x2=200;}
if(x3>400){
x3=400;}
if(x3<200){
x3=200;}
if(x4>400){
x4=400;}
if(x4<200){
x4=200;}
//Magenta
stroke(255,55,255);
line(z1,z2, z2,z1);
line(z3,z3, z4,z4);
line(z1,z2, z3,z4);
//Green
stroke(0,200,0);
line(z2,z2, z3,z3);
line(z4,z3, z3,z4);
line(z2,z3, z4,z1);
z1 = z1+random(20)-10;
z2 = z2+random(20)-10;
z3 = z3+random(20)-10;
z4 = z4+random(20)-10;
if(z1>400){
z1=400;}
if(z1<200){
z1=200;}
if(z2>400){
z2=400;}
if(z2<200){
z2=200;}
if(z3>400){
z3=400;}
if(z3<200){
z3=200;}
if(z4>400){
z4=400;}
if(z4<200){
z4=200;}
}