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boolean WooWoo = false;
int buttonSize = 100;
float x;
float y;
void setup() {
size(1000,1000);
background(0);
x = width/2.0;
y = height/2.0;
}
void draw() {
rectMode(RADIUS);
rect(x+100,y,100,100);
//Left Square
if(mouseX > x-(buttonSize * 2) && mouseX < x
&& mouseY > y-buttonSize && mouseY < y+buttonSize) {
WooWoo = true;
fill(100,100,255);
} else {
fill(255,0,0);
}
//Right Square
rect(x-100,y,100,100);
fill(100,100,255);
if(mouseX > x && mouseX < x+(buttonSize * 2)
&& mouseY > y-buttonSize && mouseY < y+buttonSize) {
WooWoo = true;
fill(100,100,255);
} else {
fill(255,0,0);
}
}