float x=map(mouseY,0,height,0,255);
float y=map(mouseX,0,height,0,255);
strokeWeight(random(0,5));
float x1=(random(0,width/4));
float y1=(random(0,height/4));
float size= random(25,100);
ellipse(mouseX-x1,mouseY-y1,size,size);
if((mouseX<=2/width ) && (mouseX>=0)&& (mouseY<=2/height) && (mouseY>=0)) {
stroke(random(0,255),0,0);
stroke(0,0,random(0,255));
stroke(random(200,255),random(150,200),random(5,10));
line(mouseX-20,mouseY+100,mouseY-95,mouseY-200);
stroke(random(0,10),random(200,255),random(200,255));
line(mouseX+150,mouseY-200,mouseY+70,mouseY+50);
stroke(random(250,255),random(150,180),random(200,140));
line(mouseX-300,mouseY-50,mouseY-200,mouseY-300);
triangle(mouseX/2,mouseX,mouseY,Y,X,mouseY);