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//Kendrick Hayman
float y = 100;
float x = y*2;
void setup() {
fullScreen();
stroke(0);
noLoop();
frameRate(20);
int hue = int(random(35));
y = height * 0.25;
}
void draw() {
background(0+1);
for(int c = 44; c < 200; c = c +88){
for(int h = 44; h < 200; h = h + 88){
int r = int(random(255));
int g = int(random(50,50));
int b = int(random(50,50));
if(mousePressed){
fill(255);
}
ellipse(mouseX,mouseY, 200, 200);
rect(0, y, width/2, y);
rect(0, y*3, width/2, y);
rect(0, y*5, width/2, y);
if(mousePressed){
fill(255);
}else{ fill(r, g, b+100);
}
rect(width/2, y, width/2, y);
rect(width/2, y*3, width/2, y);
rect(width/2, y*5, width/2, y);
if(r < g){
fill(255,255,0);
}
if(height < 200){
fill(255,0,0);
}
}
line(0, y, width, y); //Board Contour
line(0, y*2, width, y*2);
line(0, y*3, width, y*3);
line(0, y*4, width, y*4);
line(0, y*5, width, y*5);
line(0, y*6, width, y*6);
line(width/2, y, width/2, y*2);
line(width/2, y*3, width/2, y*4);
line(width/2, y*5, width/2, y*6);
//woodGrain (50, 200);
// woodGrain (40, 80);
y = y - 1;
if (y < 0) {
y = height;
}
}
}
void mousePressed() {
loop();
}
//void woodGrain(int x, int y) {
// line( x, (y*2)-(y*0.92), 80, (y*2)-(y*0.92));
// line( x+20, (y*2)-(y*0.9), 100, (y*2)-(y*0.9));
// line( x+30, (y*2)-(y*0.88), 200, (y*2)-(y*0.88));
// line( x+55, (y*2)-(y*0.86), 300, (y*2)-(y*0.86));
// line( x+70, (y*2)-(y*0.84), 350, (y*2)-(y*0.84));
// line( x+90, (y*2)-(y*0.82), 350, (y*2)-(y*0.82));
//line( x+95, (y*2)-(y*0.8), 375, (y*2)-(y*0.8));
//line( x+95, (y*2)-(y*0.78), 375, (y*2)-(y*0.78));
//line( x+90, (y*2)-(y*0.76), 350, (y*2)-(y*0.76));
//line( x+70, (y*2)-(y*0.74), 350, (y*2)-(y*0.74));
//line( x+30, (y*2)-(y*0.72), 200, (y*2)-(y*0.72));
//line( x+20, (y*2)-(y*0.7), 100, (y*2)-(y*0.7));
//line( x, (y*2)-(y*0.68), 80, (y*2)-(y*0.68));
// }