float dice = random(100);
for (int i = 0; i < height; i = i + 50) {
strokeWeight(random(4, 6));
triangle(i - 300, height, i - 100, random(height/2, height), i + 300, height);
for (int j = 0; j < height; j++) {
strokeWeight(random(1, 5));
line(j, 1300*sin(j), j, 1300*sin(j));
for (int i = 0; i < height; i = i + 50) {
strokeWeight(random(2, 4));
triangle(i - 300, height, i - 100, random(height/2, height), i + 300, height);
for (int j = 0; j < height; j++) {
strokeWeight(random(1, 5));
line(j, 1300*sin(j), j, 1300*sin(j));
for (int i = 0; i < height; i = i + 50) {
strokeWeight(random(1, 2));
triangle(i - 300, height, i - 100, random(height/2, height), i + 300, height);
for (int j = 0; j < height; j++) {
strokeWeight(random(1, 5));
line(j, 1300*sin(j), j, 1300*sin(j));
for (int i = 0; i < height; i = i + 50) {
strokeWeight(random(2, 4));
triangle(i - 300, height, i - 100, random(height/2, height), i + 300, height);
for (int j = 0; j < height; j++) {
strokeWeight(random(1, 5));
line(j, 1300*sin(j), j, 1300*sin(j));
for (int i = 0; i < height; i = i + 50) {
strokeWeight(random(4, 6));
triangle(i - 300, height, i - 100, random(height/2, height), i + 300, height);
for (int j = 0; j < height; j++) {
strokeWeight(random(1, 5));
line(j, 1300*sin(j), j, 1300*sin(j));
for (int i = 0; i < height; i = i + 50) {
strokeWeight(random(4, 6));
triangle(i - 300, height, i - 100, random(height/2, height), i + 300, height);
for (int i = 0; i < height; i = i + 50) {
strokeWeight(random(2, 4));
triangle(i - 300, height, i - 100, random(height/2, height), i + 300, height);
for (int i = 0; i < height; i = i + 50) {
strokeWeight(random(1, 2));
triangle(i - 300, height, i - 100, random(height/2, height), i + 300, height);
for (int i = 0; i < height; i = i + 50) {
strokeWeight(random(2, 4));
triangle(i - 300, height, i - 100, random(height/2, height), i + 300, height);
for (int i = 0; i < height; i = i + 50) {
strokeWeight(random(4, 6));
triangle(i - 300, height, i - 100, random(height/2, height), i + 300, height);
void sun(float x, float y) {
ellipse (x, y, 300, 300);
void moon(float x, float y) {
ellipse (x, y, 300, 300);