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var modulus = 0;
function setup() {
createCanvas(windowWidth, windowHeight);
frameRate(2);
}
function draw() {
println(modulus%6);
modulus ++;
/*if (modulus > 5){
modulus = 0;
//do something
}*/
//or
/*if (modulus > 5 == 0){
//do something
}*/
}