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//var img;
function preload(){
img = loadImage("bunker.png");
}
function setup(){
createCanvas(192, 144);
}
function draw(){
background(255);
//image(img, 0, 0);
loadPixels();
img.loadPixels();
for (var x = 0; x < width-1; x++){
for (var y = 0; y < height-1; y++){
var loc1 = x + y*width;
var loc2 = (x+1) + (y+1)*width;
var b1 = brightness(img.pixels[loc1]);
var b2 = brightness(img.pixels[loc2]);
var diff = abs(b1 - b2);
pixels[loc1] = color(diff);
}
}
updatePixels();
}