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var img;
var grab;
//var bunk = [];
var x = 0;
function preload(){
img = loadImage("bunker.png");
}
function setup() {
createCanvas(windowWidth, windowHeight);
grab = img.get(8, 8, 176, 128);
}
function draw() {
background(255);
image(grab, 300, 500, 80, 60);
image(grab, 500, 500, 80, 60);
image(grab, 700, 500, 80, 60);
image(grab, 900, 500, 80, 60);
ball();
}
function ball(){
this.x = x;
this.y = 510;
noStroke();
fill(200, 0, 0);
ellipse(this.x, this.y, 10, 10);
this.x = this.x + 2;
}