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Bubble[] bubbles = new Bubble[80];
void setup() {
size(1000, 500);
for (int i = 0; i < bubbles.length; i++) {
bubbles[i] = new Bubble();
}
}
void draw() {
background(0);
for (Bubble bubble : bubbles) {
bubble.display();
bubble.ascend();
//bubble.pop();
bubble.bounce();
}
for (Bubble bubble : bubbles) {
if ((mouseX >= bubble.x && mouseX <= bubble.x + bubble.diameter) && (mouseY >= bubble.y && mouseY <= bubble.y + bubble.diameter)) {
bubble.diameter = 0;
}
}
}