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class Square{
float x;
float y;
float time;
Square(float tempX, float tempY){
x = tempX;
y = tempY;
time = 0;
}
void display(){
stroke(154, 194, 209);
fill(174, 216, 232);
rect(x,y,30,30);
}
void update(){
y = y+ time;
time = time + gravity;
}
}