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function setup(){
createCanvas(100, 100, WEBGL);
}
function draw(){
background(255);
rotateX(frameCount * 0.1);
rotateY(frameCount * 0.1);
fill(random(255));
box(400, 400, 400);
}
var socket = io.connect($OP.getEchoServerURL(469020));
Learn more See an example