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var nuages;
var sprite3;
var sprite3Img;
var car2;
var car2Img;
var GROUND_Y=450;
var ground;
var ground2;
var groundImg;
var smImg;
var sm;
var maison1;
var maison1Img;
var maison2;
var maison2Img;
function preload() {
sprite3Img = loadImage("car.png");
car2Img = loadImage("car2.png");
maison1Img = loadImage("maison1.png")
maison2Img = loadImage("maison2.png")
groundImg = loadImage("ground.png");
}
function setup() {
createCanvas(1200, 800);
ground = createSprite(800/2, GROUND_Y+250);
ground.addImage(groundImg);
ground2 = createSprite(800/2, GROUND_Y-150);
ground2.addImage(groundImg);
sprite3 = createSprite(80, 580, 0, 50);
sprite3.addImage(sprite3Img);
car2 = createSprite(80, 180, 50, 50);
car2.addImage(car2Img);
maison1 = createSprite(1100, 120, 0, 0);
maison1.addImage(maison1Img);
maison2 = createSprite(1100, 520, 0, 0);
maison2.addImage(maison2Img);
/*nuages = new Group();
for (var i = 0; i < 20; i++) {
var sprite1 = createSprite(random(width), random(450), random(25, 100), random(25, 100));
sprite1.shapeColor = color(random(200, 255));
nuages.add(sprite1);
}*/
}
function draw() {
background(119, 181, 254);
//sprite3.collide(ground);
text("PLAYER 1",width/20, 20);
text("PLAYER 2",width/20, 430);
/*for (var i = 0; i < nuages.length; i++) {
nuages[i].position.x += nuages[i].width * 0.01;
if (nuages[i].position.x > width) {
nuages[i].position.x = +1;
}
}*/
//drawSprite(ground)
drawSprites();
}
function keyPressed() {
if (keyCode == RIGHT_ARROW) {
sprite3.addSpeed(0.2, 0);
}
if (keyCode == LEFT_ARROW) {
car2.addSpeed(0.2, 0);
}
return false;
}