var wallTop, wallBottom, wallLeft, wallRight;
wallTop = createSprite(width/2, -WALL_THICKNESS/2, width+WALL_THICKNESS*2, WALL_THICKNESS);
wallTop.immovable = true;
wallBottom = createSprite(width/2, height+WALL_THICKNESS/2, width+WALL_THICKNESS*2, WALL_THICKNESS);
wallBottom.immovable = true;
wallLeft = createSprite(-WALL_THICKNESS/2, height/2, WALL_THICKNESS, height);
wallLeft.immovable = true;
wallRight = createSprite(width+WALL_THICKNESS/2, height/2, WALL_THICKNESS, height);
wallRight.immovable = true;
sprite1 = createSprite(100,100,200,200,);
sprite1.immovable = true;
sprite1.shapeColor = color (256);
sprite2 = createSprite(300,100,200,200);
sprite2.shapeColor = color (256);
sprite3 = createSprite(500,100,200,200);
sprite3.shapeColor = color (256);
sprite4 = createSprite(700,100,200,200);
sprite4.shapeColor = color (256);
sprite5 = createSprite(100,300,200,200);
sprite5.shapeColor = color (256);
sprite6 = createSprite(300,300,200,200);
sprite6.shapeColor = color (256);
sprite7 = createSprite(500,300,200,200);
sprite7.shapeColor = color (256);
sprite8 = createSprite(700,300,200,200);
sprite8.shapeColor = color (256);
sprite9 = createSprite(100,500,200,200);
sprite9.shapeColor = color (256);
sprite10 = createSprite(300,500,200,200);
sprite10.shapeColor = color (256);
sprite11 = createSprite(500,500,200,200);
sprite11.shapeColor = color (256);
sprite12 = createSprite(700,500,200,200);
sprite12.shapeColor = color (256);
sprite13 = createSprite(100,700,200,200);
sprite13.shapeColor = color (256);
sprite14 = createSprite(300,700,200,200);
sprite14.shapeColor = color (256);
sprite15 = createSprite(500,700,200,200);
sprite15.shapeColor = color (256);
sprite16 = createSprite(700,700,200,200);
sprite16.shapeColor = color (256);
sprite5d = createSprite(900,100,200,200);
sprite5d.shapeColor = color (256);
sprite6d = createSprite(900,300,200,200);
sprite6d.shapeColor = color (256);
sprite7d = createSprite(900,500,200,200);
sprite7d.shapeColor = color (256);
sprite8d = createSprite(900,700,200,200);
sprite8d.shapeColor = color (256);
rouge = createSprite(100,100,50,50);
rouge.shapeColor = color (253,0,0);
bleu = createSprite(900,700,50,50);
bleu.shapeColor = color (0,200,256);
rouge.bounce(wallBottom);
if (rouge.overlap(sprite1)) {
sprite1.shapeColor = color(197,0,0);
if (rouge.overlap(sprite2)) {
sprite2.shapeColor = color(197,0,0);
if (rouge.overlap(sprite3)) {
sprite3.shapeColor = color(197,0,0);
if (rouge.overlap(sprite4)) {
sprite4.shapeColor = color(197,0,0);
if (rouge.overlap(sprite5)) {
sprite5.shapeColor = color(197,0,0);
if (rouge.overlap(sprite6)) {
sprite6.shapeColor = color(197,0,0);
if (rouge.overlap(sprite7)) {
sprite7.shapeColor = color(197,0,0);
if (rouge.overlap(sprite8)) {
sprite8.shapeColor = color(197,0,0);
if (rouge.overlap(sprite5d)) {
sprite5d.shapeColor = color(197,0,0);
if (rouge.overlap(sprite6d)) {
sprite6d.shapeColor = color(197,0,0);
if (rouge.overlap(sprite7d)) {
sprite7d.shapeColor = color(197,0,0);
if (rouge.overlap(sprite8d)) {
sprite8d.shapeColor = color(197,0,0);
if (rouge.overlap(sprite9)) {
sprite9.shapeColor = color(197,0,0);
if (rouge.overlap(sprite10)) {
sprite10.shapeColor = color(197,0,0);
if (rouge.overlap(sprite11)) {
sprite11.shapeColor = color(197,0,0);
if (rouge.overlap(sprite12)) {
sprite12.shapeColor = color(197,0,0);
if (rouge.overlap(sprite13)) {
sprite13.shapeColor = color(197,0,0);
if (rouge.overlap(sprite14)) {
sprite14.shapeColor = color(197,0,0);
if (rouge.overlap(sprite15)) {
sprite15.shapeColor = color(197,0,0);
if (rouge.overlap(sprite16)) {
sprite16.shapeColor = color(197,0,0);
if (bleu.overlap(sprite1)) {
sprite1.shapeColor = color(0,157,200);
if (bleu.overlap(sprite2)) {
sprite2.shapeColor = color(0,157,200);
if (bleu.overlap(sprite3)) {
sprite3.shapeColor = color(0,157,200);
if (bleu.overlap(sprite4)) {
sprite4.shapeColor = color(0,157,200);
if (bleu.overlap(sprite5)) {
sprite5.shapeColor = color(0,157,200);
if (bleu.overlap(sprite6)) {
sprite6.shapeColor = color(0,157,200);
if (bleu.overlap(sprite7)) {
sprite7.shapeColor = color(0,157,200);
if (bleu.overlap(sprite8)) {
sprite8.shapeColor = color(0,157,200);
if (bleu.overlap(sprite5d)) {
sprite5d.shapeColor = color(0,157,200);
if (bleu.overlap(sprite6d)) {
sprite6d.shapeColor = color(0,157,200);
if (bleu.overlap(sprite7d)) {
sprite7d.shapeColor = color(0,157,200);
if (bleu.overlap(sprite8d)) {
sprite8d.shapeColor = color(0,157,200);
if (bleu.overlap(sprite9)) {
sprite9.shapeColor = color(0,157,200);
if (bleu.overlap(sprite10)) {
sprite10.shapeColor = color(0,157,200);
if (bleu.overlap(sprite11)) {
sprite11.shapeColor = color(0,157,200);
if (bleu.overlap(sprite12)) {
sprite12.shapeColor = color(0,157,200);
if (bleu.overlap(sprite13)) {
sprite13.shapeColor = color(0,157,200);
if (bleu.overlap(sprite14)) {
sprite14.shapeColor = color(0,157,200);
if (bleu.overlap(sprite15)) {
sprite15.shapeColor = color(0,157,200);
if (bleu.overlap(sprite16)) {
sprite16.shapeColor = color(0,157,200);
if (keyCode == RIGHT_ARROW) {
else if (keyCode == DOWN_ARROW) {
else if (keyCode == LEFT_ARROW) {
else if (keyCode == UP_ARROW) {
else if (keyCode == 68) {
else if (keyCode == 83) {
else if (keyCode == 81) {
else if (keyCode == 90) {
else if (keyCode == 32) {