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function setup() {
createCanvas(windowWidth, windowHeight);
background(100);
//Image(img,0,0);
}
var noiseScale=0.02;
function draw() {
background(0);
for (var x=0; x < width; x++) {
var noiseVal = noise((mouseX+x)*noiseScale, mouseY*noiseScale);
stroke(noiseVal*128, 0, 50);
line(x, -mouseY+noiseVal*80, x, height);
stroke(noiseVal*80, 0 ,noiseVal*80);
stroke(0);
line(x, mouseY+noiseVal*50, x, height);
}
}