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var gl,noctaves,c;
function setup() {
createCanvas(windowWidth, windowHeight,WEBGL);
gl=this.canvas.getContext('webgl');
gl.disable(gl.DEPTH_TEST);
noctaves=1;
test=new p5.Shader(this._renderer,vert,frag);//shaders are loaded
shader(test);//shaders are applied
}
function draw() {
test.setUniform("iResolution", [width,height]);//pass some values to the shader
test.setUniform("iTime", millis()*.001);
test.setUniform('iMouse',[mouseX,mouseY]);
test.setUniform('noctaves',noctaves);
shader(test);
box(width/4);
}
function mouseReleased(){
noctaves=noctaves==5?1:noctaves+1;
}