boolean backgroundisBlack = false;
if (backgroundisBlack == true){
ellipse (x+60, y+60, a-60, b-60);
ellipse (x-60, y-60, a-60, b-60);
ellipse (x+60, y-60, a-60, b-60);
ellipse (x-60, y+60, a-60, b-60);
ellipse (x+90, y+90, a-80, b-80);
ellipse (x-90, y-90, a-80, b-80);
ellipse (x+90, y-90, a-80, b-80);
ellipse (x-90, y+90, a-80, b-80);
ellipse (x+110, y+110, a-90, b-90);
ellipse (x-110, y-110, a-90, b-90);
ellipse (x+110, y-110, a-90, b-90);
ellipse (x-110, y+110, a-90, b-90);
ellipse (x+60, y+60, a-60, b-60);
ellipse (x-60, y-60, a-60, b-60);
ellipse (x+60, y-60, a-60, b-60);
ellipse (x-60, y+60, a-60, b-60);
ellipse (x+90, y+90, a-80, b-80);
ellipse (x-90, y-90, a-80, b-80);
ellipse (x+90, y-90, a-80, b-80);
ellipse (x-90, y+90, a-80, b-80);
ellipse (x+110, y+110, a-90, b-90);
ellipse (x-110, y-110, a-90, b-90);
ellipse (x+110, y-110, a-90, b-90);
ellipse (x-110, y+110, a-90, b-90);
ellipse (250, by, 50, 50);
ellipse (by, 250, 50, 50);
if ((by > height/2) || (by < 0)) {
ellipse (250, ball1, 50, 50);
ellipse (ball1, 250, 50, 50);
if ((ball1 > 500) || (ball1 < width/2)) {
if (dist (x, y, mouseX, mouseY) < b/2) {
if (backgroundisBlack == true) {
backgroundisBlack = false;
backgroundisBlack = true;