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float numberofCircles = 15;
float angle = radians (360 / numberofCircles);
float distance = 150;
float offset = radians (90);
float circWidth, counter;
void setup() {
size (400, 400);
circWidth = 10;
counter = -0.001;
}
void draw () {
//fill (random(255));
for (int i = 1; i <= numberofCircles; i++) {
float x = cos(angle *i + offset) * distance + width/2;
float y = sin(angle *i + offset) * distance + height/2;
ellipse (x, y, circWidth, circWidth);
}
offset = offset + counter;
}