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boolean left,right,up,down;
Player player;
void setup() {
size(550, 300);
left=right=up=down=false;
player=new Player();
}
void draw() {
if (left==true) {
player.moveLeft();
}
if (right==true) {
player.moveRight();
}
if (up==true) {
player.moveUp();
}
if (down==true) {
player.moveDown();
}
if (left && up || right && up || right && down || left && down) {
background(#D08569); //D08569
}
else {
background(#E49273); //#E49273
}
player.display();
bordes();
}
void keyPressed() {
//if (keyPressed) { For Processing add this line
if (key == CODED) {
if (keyCode == LEFT) {
left=true;
}
if (keyCode == RIGHT) {
right=true;
}
if (keyCode == UP) {
up=true;
}
if (keyCode == DOWN) {
down=true;
}
}
//}
}
void keyReleased() {
if (key == CODED) {
if (keyCode == LEFT) {
left=false;
}
if (keyCode == RIGHT) {
right=false;
}
if (keyCode == UP) {
up=false;
}
if (keyCode == DOWN) {
down=false;
}
}
}
void bordes(){
noFill();
stroke(#7180AC);
strokeWeight(2);
rect(0,0,width-1,height-1,15);
}