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/*
Move at an angle determined by noise
*/
float noiseScale = 0.002;
float noisePosition = 0;
Particle[] parts = new Particle[300];
void setup() {
size( 800, 800);
noStroke();
for (int i = 0; i<parts.length; i++) {
parts[i] = new Particle(random(width), random(height));
}
}
void draw() {
//background(0);
fill(0, 20);
rect(0, 0, width, height);
for (int i = 0; i<parts.length; i++) {
parts[i].update();
}
}