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/* @pjs preload="duck.jpg,a.png"; */
PImage imageDuck;
PImage imageA;
void setup() {
size(500, 500, P3D);
imageDuck = loadImage("duck.jpg");
imageA = loadImage("a.png");
}
void draw() {
background(255);
noStroke();
image(imageDuck, 0, 0);
translate(0,0,1);
image(imageA, 0, 0);
}