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function setup()
{
createCanvas(1200, 500, WEBGL);
}
function draw()
{
background(250);
fill(255, 0, 85)
translate(30, 0, 0);
push();
rotateZ(frameCount * 0.01);
rotateX(frameCount * 0.01);
rotateY(frameCount * 0.01);
torus(320, 100);
pop();
}