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Embedded Iteration Exercise
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/*A lot of the code I have written was informed by both the References section of
p5 as well Dan Shiffman's Youtube Channel, The Learning Train. The specific
tutorials I looked at are listed below:
The Learning Channel 18.3
The Learning Channel Coding Challenge #86
*/
let redraw = true
function setup() {
createCanvas(500, 500, WEBGL);
camera(500, -500, (height/2.0) / tan(PI*45.0 / 360), 0, 0, 0, 0, 1, 0)
setLighting()
}
function draw() {
if(redraw) {
background(0);
drawGrid()
redraw=false
}
}
function mouseClicked() {
redraw=true
}
function drawGrid() {
noStroke()
translate(-250,0,250)
for(x=0; x<10; x++) {
translate(50,0,0)
for(y=0; y<10; y++) {
translate(0,0,-50)
pickRandom(drawCube, drawSphere, .8)
}
//this is like setting a typewriter slide back to start
translate(0,0,500)
}
}
//the ratio is how likely pickRandom will choose method1 over method2
function pickRandom(method1, method2, ratio) {
//using square roots helped reduce the weird looking "random" patterns
if((random(1)*random(1))<(ratio*ratio)) {
method1()
} else {
method2()
}
}
function setLighting() {
ambientLight(50,0,0)
directionalLight(255,255,255, 25, 0, -25)
}
function drawCube() {
ambientMaterial(255, 0, 0)
box(43)
}
//Spheres also cast a point light around them so it looks better
function drawSphere() {
ambientMaterial(0, 255, 0)
pointLight(255, 255, 255)
sphere(20)
}
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