xxxxxxxxxx
float x = 500;
float y = 300;
float move = 2;
float n = random(0,420);
float n1 = random(0,420);
float n2 = random(0,420);
boolean s = false;
boolean w = false;
boolean a = false;
boolean d = false;
void setup() {
fullScreen();
background(0);
}
void draw() {
//background(0);
if(s == true) {
y += move
}
if(w == true) {
y -= move
}
if(a == true) {
x -= move
}
if(d == true) {
x += move
}
noStroke();
n += 0.05;
n1 += 0.05;
n2 += 0.05;
float c = noise(n);
c = map(c, 0, 1, 0, 255);
float c1 = noise(n1);
c1 = map(c1, 0, 1, 0, 255);
float c2 = noise(n2);
c2 = map(c2, 0, 1, 0, 255);
fill(c, c1, c2);
ellipse(x, y, 10, 10);
}
void keyPressed() {
if(key == 's' || key == 'S') {
s = true
}
if(key == 'w' || key == 'W') {
w = true
}
if(key == 'a' || key == 'A') {
a = true
}
if(key == 'd' || key == 'D') {
d = true
}
}
void keyReleased() {
if(key == 's' || key == 'S') {
s = false
}
if(key == 'w' || key == 'W') {
w = false
}
if(key == 'a' || key == 'A') {
a = false
}
if(key == 'd' || key == 'D') {
d = false
}
}