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function setup(){
createCanvas(windowWidth, windowHeight);
frameRate(5);
}
function draw(){
background(255);
translate(windowWidth / 2, windowHeight / 2);
noStroke();
fill(218,37,91);
rotate(-PI /13 * frameCount);
for(var i=0;i<5;i ++){
rect(-40,-160,80,160);
rotate(PI * 2/5);
}
}