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var program;
function setup() {
pixelDensity(1);
createCanvas(windowWidth, windowHeight,WEBGL);
rectMode(CENTER);
noStroke();
fill(204);
program = new p5.Shader(this._renderer,vert,frag);
}
function draw() {
this.shader(program);
background(0);
program.setUniform('resolution',[width,height]);
program.setUniform('time',millis()/1000);
program.setUniform('second',second());
rect(0,0,width,height);
}