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var gl, noctaves, c;
function setup() {
createCanvas(windowWidth, windowHeight, WEBGL);
gl=this.canvas.getContext('webgl');
gl.disable(gl.DEPTH_TEST);
noctaves=6;
c=[];
initc();
test=new p5.Shader(this._renderer, vert, frag);//shaders are loaded
shader(test);//shaders are applied
}
function initc() {
for (var i=0; i<22; i++) {
c[i]=random(-5, 5);
}
}
function draw() {
test.setUniform("iResolution", [width, height]);//pass some values to the shader
test.setUniform("iTime", millis()*.001);
test.setUniform('iMouse', [mouseX, mouseY]);
test.setUniform("noctaves", noctaves);
test.setUniform("c", c);
shader(test);
if(width>height)box(width,height);
else box(height,width);
}
function mouseReleased() {
initc();
}