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var audio,peaks;
function preload() {
audio = loadSound('./wywh.mp3');
}
function setup() {
createCanvas(windowWidth, windowHeight);
duration = audio.duration();
density = windowWidth/duration;
peaks = audio.getPeaks(density);
console.log(duration,density);
console.log(peaks);
background(0);
}
function draw() {
noLoop();
}