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spxlMagicTower

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Installed Processing on a different machine, and ran Ira Greenberg's BrickTower example to test it. I then got to poking at the Cube class, starting by reducing the number of PVertex objects created, and later revisiting a question I'd previously asked myself about using a TRIANGLE_STRIP to construct a cube. Yes, it can be done, and by specifying just 14 vertices instead of specifying 24 vertices with the QUADS method. By renumbering the vertices, a familiar-looking pattern can be made with the 8 cube-vertex coordinates: 000, 001, 010, 011, ... 111. Look's kinda "binary" to me! :o)
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