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void setup() {
size(500, 500);
}
void draw() {
if(mousePressed) {
background(0);
fill(255);
//ground
rect(0,250,500,250);
//warrior
noStroke();
fill(0);
rect(mouseX - 25,250,50,80);
rect(mouseX - 15,330,30,30);
} else {
background(255);
fill(0);
//ground
rect(0,250,500,250);
//warrior
rect(mouseX - 25, 180, 50, 80);
rect(mouseX - 15, 150, 30, 30);
//arms
rect(mouseX + 15, 190, 30, 10);
rect(mouseX - 45, 190, 30, 10);
//sword
rect(mouseX + 40, 140, 10, 60);
rect(mouseX + 30, 170, 30, 10);
triangle(mouseX + 45, 130, mouseX + 50, 140, mouseX + 40, 140);
//shield
rect(mouseX - 45, 165, 10, 70);
}
}