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float angulo=0.0;
void setup(){
size(1000,600);
smooth();
noStroke();
background(0);
fill(0,12);
rect(0,0,width,height);
}
void draw(){
fill(255,50);
angulo=angulo+ 0.02;
translate(500,300);
rotate(angulo);
triangle(0,0,400,500,100,300);
translate(100,100);
fill(0,23,252,40);
rotate(angulo);
triangle(0,0,300,600,100,100);
translate(200,200);
fill(255,0,0,100);
rotate(angulo);
triangle(0,0,500,300,300,200);
}
void keyPressed(){
angulo=angulo+ 1.0;
//translate(500,300);
}