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var kuva;
var x = 0;
var y = 300;
var speed = 10;
function preload() {
kuva = loadImage('ThisisFineDog.png');
}
function setup() {
createCanvas(windowWidth, windowHeight);
}
function draw() {
background(100);
x = x + speed * (second() / 10);
if (x > windowWidth) {x = 0;}
image(kuva, x, y, 100, 100);
}