Press escape to exit fullscreen

{{sketch.instructions}}

CC {{sketch.licenseObject.short}}

Archived Sketch

This sketch is created with an older version of Processing,
and doesn't work on browsers anymore.

View Source Code

Capture Screenshot

Generic Vertebrate

{{$t('general.by')}}
This fancy spine-some worm uses a series of 3D matrix transformations and rotations. You may find bit hard to understand matrices, especially if you had very little math in school.. like myself. In general this gives processing great power to handle wide range of transformations and what is the best to store and apply more at once. For some basic insight I suggest reading: http://www.sjbaker.org/steve/omniv/matrices_can_be_your_friends.html I will try to bring some parsed and rigged mesh soon.. just when I have some time to dig in fully.
We recovered an unsaved version of this sketch. Please review your changes below.

As a Plus+ Member feature, this source code is hidden by the owner.

  • {{co.title}}
    {{$t('sketch.mode-pjs')}} {{$t('general.learnMore')}}
    Select mode or a template
    {{liveCodeLink}}
    • {{l.url.substr(l.url.lastIndexOf('/') + 1)}}
    {{$t('sketch.layoutDescription')}}

    {{k.category}}
    {{k.label}}
    {{k.description}}

    {{$t('sketch.seeMoreShortcuts')}}

    Versions are only kept for 7 days.
    Join Plus+ to keep versions indefinitely!

    {{$t('general.joinPlus')}}


    {{$t('sketch.versionsSummarized')}}