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function setup() {
createCanvas(windowWidth, windowHeight);
background(0);
}
var x=300
var y=100
var yspeed=0
var xspeed=3
function draw() {
for(let i=0; i<100; i++){
// if(y<height+50){
stroke(255,0,0,50)
line (width/2,0,x,y)
x+=xspeed
if (x>width-300) {yspeed+=0.1;xspeed-=0.1;if (xspeed<=0){yspeed=0;xspeed=-3}}
if (x<=300) {yspeed+=0.1;xspeed+=0.1;if (xspeed>=0){yspeed=0;xspeed=3}}
y+=yspeed
//}
}}