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float increment = 0;
var randomColor = Math.floor(Math.random()*16777215).toString(16);
void setup() {
fullScreen();
background(0);
}
void draw() {
var randomColor = Math.floor(Math.random()*16777215).toString(16);
colorA = "#" + randomColor;
fill(0,50);
rect(0,0,width,height);
noFill();
stroke(colorA);
strokeWeight(2);
bezier(width/4,height/2, width/4+cos(increment)*width/4,200+cos(increment)*100, width/2+sin(increment)*width/2,cos(increment)*height/4, 3*width/4, height/2);
//ellipse(width/2+sin(increment)*width/2,height/2, 10,10);
increment+=0.05;
}