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function setup() {
createCanvas(windowWidth, windowHeight);
background(100);
}
var x=0
var y=0
var yspeed=0
var xspeed=0
function draw() {
background(0)
rect(x-30, y-50, 60, 100);
y+=yspeed
x+=xspeed
yspeed+=0.1
if (y>height-60) {y=height-60}
if (keyIsDown(38)&&y>=height-60){yspeed=-5}
if (xspeed>0){xspeed-=0.1}
if (xspeed<0){xspeed+=0.1}
if (keyIsDown(37)){xspeed-=0.3}
if (keyIsDown(39)){xspeed+=0.3}
}