var colors = [color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100)), color(random(0, 360), random(0, 100), random(0, 100))];