• fullscreen
  • neon_soccor_pong.pde
  • float x = 300;
    float y = 300;
    float z = 300;
    float q = 300;
    PGraphics pg;
    float xMove = random(5, 6);
    float yMove = random(5, 6);
    float targetY;
    PImage img;
    PImage img2;
    
    void setup() {
      background(255);//white
      size(600, 600);// bounderies
      stroke(255);//white
      smooth();
      img = loadImage ("Charlie-Sheen-Winning.jpg");
      img2 = loadImage ("epic-fail.jpg");
    }
    
    void draw()
    {
      background(255);//white
      fill(0);//black
      stroke(0);//black
      rect(25, 25, 550, 550);//field
      fill(255);//white
      ellipse(300, 300, 100, 100);//center circle
    
      //respawn line
      stroke(255);
      line(500, 0, 500, 600);
      line(500, 25, 500, 575);
    
      //our ball
      fill(random(0, 255), random(0, 255), random(0, 255));
      ellipse(x, y, 30, 30);
      x = x + xMove;
      y = y + yMove;
    
      fill(0);//black
      rect(width/2, 24, 275, 552);//right white field
    
      noFill();
      stroke(255);
      ellipse(x, y, 30, 30);
    
      //ball perameters
      if (x>width+16) xMove = xMove * -1.05;
      if (y>height) yMove = yMove * -1.01;
      if (x<0) xMove = xMove * -1.05;
      if (y<0) yMove = yMove * -1.01;
    
    
      fill(0);
      stroke(255);
      targetY = y;
      float dy = targetY - z;
      if (abs(dy) > 1) {
        z += dy * random(.01, .14);
      }
      rect(520, z-60, 30, 120);
    
      fill(255);
      stroke(0);
      rect(50, q-60, 30, 120);
    
      // HITTEST!!! (left paddle)
      if (x < 95 && x > 35) {
        if (y < q+75 && y > q-75) {
          //BOUNCE!!
          xMove = xMove * -1.04;
        }
      }
      // HITTEST!!! (right paddle)
      if (x < 550 && x > 520) {
        if (y < z+75 && y > z-75) {
          xMove = xMove * -1.04;
        }
      }
    
      //Respawn   if (x < 16) x = 500;
    
      //Points
      if (keyPressed) {
        if (key == 'w') {
          q-=10;
        }
        if (key == 's') {
          q+=10;
        }
      }
    
      if (x > width) {
        fill(0);
        rect(0, 0, 600, 600);
        image (img, 100, 100);
        noLoop();
      }
      if (x < 15) {
        fill(0);
        rect(0, 0, 600, 600);
        image (img2, 0, 0);
        noLoop();
      }
    }
    
    

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    about this sketch

    This sketch is running as Java applet, exported from Processing.

    license

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    Joshua Moody

    Neon Soccer Pong

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    The Classic game of Pong, hit-tests and Key-pressed functions F.T.W.

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