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void setup()
{
size(500,500);
frameRate(20);
}
void draw()
{
background(255);
fill(45,255,7,180);
translate(35,0);
int i = 0;
while (i <4)
{
translate(0,45); //Reihe 1
pushMatrix();
translate(0,mouseX/29);
ellipse(40,30,30,30);
pushMatrix();
translate(-mouseY/29,0);
ellipse(90,30,30,30);
popMatrix();
ellipse(140,30,30,30);
pushMatrix();
translate(-mouseY/28,0);
ellipse(190,30,30,30);
popMatrix();
ellipse(240,30,30,30);
pushMatrix();
translate(-mouseY/28,0);
ellipse(290,30,30,30);
popMatrix();
ellipse(340,30,30,30);
pushMatrix();
translate(-mouseY/28,0);
ellipse(390,30,30,30);
popMatrix();
popMatrix();
translate(0,50); //Reihe 2
ellipse(40,30,30,30);
pushMatrix();
translate(-mouseY/29,0);
ellipse(90,30,30,30);
popMatrix();
ellipse(140,30,30,30);
pushMatrix();
translate(-mouseY/29,0);
ellipse(190,30,30,30);
popMatrix();
ellipse(240,30,30,30);
pushMatrix();
translate(-mouseY/29,0);
ellipse(290,30,30,30);
popMatrix();
ellipse(340,30,30,30);
pushMatrix();
translate(-mouseY/29,0);
ellipse(390,30,30,30);
popMatrix();
i = i +1;
}
}