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void setup()
{
size(500, 500);
background(255);
}
void draw()
{
background(240);
noStroke();
fill(0);
pushMatrix();
//Bewegung
translate(200, 250);
fill(#2CE0E8);
float winkel= map(mouseY,0,3000,0,1.5*PI);
rotate(winkel);
rect (0, 0, 100, 20);
fill(17, 100, 16);
popMatrix();
resetMatrix();
//Nicht Bewegt
noStroke();
fill(0);
//Reihe Waagerecht
rect(200, 10, 100, 20);
rect(200, 40, 100, 20);
rect(200, 70, 100, 20);
rect(200, 100, 100, 20);
rect(200, 130, 100, 20);
rect(200, 160, 100, 20);
rect(200, 190, 100, 20);
rect(200, 220, 100, 20);
rect(200, 340, 100, 20);
rect(200, 370, 100, 20);
rect(200, 400, 100, 20);
rect(200, 430, 100, 20);
rect(200, 460, 100, 20);
//Reihe Senkrecht
rect(10, 10, 2, 480);
rect(20, 10, 2, 480);
rect(30, 10, 2, 480);
rect(40, 10, 2, 480);
rect(50, 10, 2, 480);
rect(60, 10, 2, 480);
rect(70, 10, 2, 480);
rect(80, 10, 2, 480);
rect(90, 10, 2, 480);
rect(100, 10, 2, 480);
rect(110, 10, 2, 480);
rect(120, 10, 2, 480);
rect(130, 10, 2, 480);
rect(140, 10, 2, 480);
rect(150, 10, 2, 480);
rect(160, 10, 2, 480);
rect(170, 10, 2, 480);
rect(180, 10, 2, 480);
rect(320, 10, 2, 480);
rect(330, 10, 2, 480);
rect(340, 10, 2, 480);
rect(350, 10, 2, 480);
rect(360, 10, 2, 480);
rect(370, 10, 2, 480);
rect(380, 10, 2, 480);
rect(390, 10, 2, 480);
rect(400, 10, 2, 480);
rect(410, 10, 2, 480);
rect(420, 10, 2, 480);
rect(430, 10, 2, 480);
rect(440, 10, 2, 480);
rect(450, 10, 2, 480);
rect(460, 10, 2, 480);
rect(470, 10, 2, 480);
rect(480, 10, 2, 480);
rect(490, 10, 2, 480);
}