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let i = 0
function setup() {
createCanvas(400, 400);
}
function draw() {
background(255);
i = 0;
while (i<400){
fill(254, random (200), random (200))
rect(50,i,50);
i+= 15;
}
i = 0;
while (i<400){
fill(random (200), 254, random (200))
rect(350,i,50);
i+= 15;
}
i = 0;
while (i<400){
fill(random (200), random (200), 254)
rect(200,i,50);
i+= 15;
}
}