xxxxxxxxxx
let marshmallow;
let bunny;
let muffin;
let squishy;
let littleMan
//let marble
function preload(){
littleMan = loadModel('tinker-1.obj')
marshmallow = loadModel('marshmallow.obj')
bunny = loadModel('bunny.obj')
squishy = loadModel('ice cream.obj')
muffin = loadModel('tart muffin.obj')
//marble = loadModel('IMG_4288.JPG')
}
function setup() {
createCanvas(450, 450, WEBGL);
}
function draw() {
background(175);
ambientLight(255)
push();
translate(10, 10)
rotateX(frameCount*0.005);
rotateY(frameCount*0.02);
rotateZ(frameCount*0.01);
scale(2.5)
fill(0, 0, 255)
//stroke(2)
//texture(marble)
model(littleMan)
pop();
push()
translate(40, 50)
noStroke()
ambientMaterial(255, 255, 255)
rotateX(frameCount*0.01);
rotateY(frameCount*0.02)
rotateZ(frameCount*0.03)
model(bunny)
pop();
push()
translate(100, 50)
noStroke()
ambientMaterial(105, 45, 230)
rotateX(frameCount*0.02)
rotateY(frameCount*0.05)
rotateZ(frameCount*0.03)
model(marshmallow)
pop();
push()
translate(150, 80)
noStroke()
scale(2)
rotateX(frameCount*0.02);
rotateY(frameCount*0.02);
rotateZ(frameCount*0.02);
//emissiveMaterial();
model(squishy)
pop();
push()
translate(70, 65)
normalMaterial();
//rotateX(frameCount*0.02)
rotateY(frameCount*0.03)
//rotateZ(frameCount*0.003)
model(muffin)
pop();
}