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var tell;
var amp;
var level;
var chiax;
function preload() {
tell = loadSound("tellem.mp4");
chiax = loadImage("chiax.jpeg");
}
function setup() {
createCanvas(200, 400, WEBGL);
tell.play();
amp = new p5.Amplitude(); // sound movement
}
function draw() {
background(0);
level = amp.getLevel();
print("tell em");
//picture
push();
noStroke();
translate(29, 20 * level, 90 * level);
texture(chiax);
sphere(280 * level);
pop();
push();
noStroke();
translate(0, 60 * level, 40 * level);
//texture(chiax);
normalMaterial()
sphere(270 * level);
pop();
push();
noStroke();
translate(-29, 30 * level, 90 * level);
texture(chiax);
sphere(280 * level);
pop();
}