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Game beginnings...

Hi Seb, my game is to avoid the baddie bubbles. I'm getting nowhere with it though so have called up my previous button sketch and your 'Jim" sketch to work with. I've really got no idea how to tell it to say game over when jim hits one of the bubbles. And then to work out how long Jim has lasted... sorry - there's just nothing upstairs!! I'm looking at all your sketches + loads more, and the book but I just can't seem to relate any of it to my game. Any clues would be much appreciated, no worries if not. Thanks, Matt
e.g., mouse, keyboard
e.g., visualization, fractal, mouse
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  • Bubble.pde
  • GAME2.pde
  • Hero.pde
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