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function setup() {
createCanvas(windowWidth, windowHeight);
background(225,225);
}
var xoff = 0.0;
function draw() {
xoff = xoff + 0.01;
var n = noise(xoff) * width;
line(n, 0, n, height);
rect(noise( millis() )*width, noise( millis()-1 )*height, 10, 10);
fill(50,80,44);
}